Indie game development and News

Global Game Jam 2016

Global Game Jam is coming up this weekend, and will be an opportunity to work on a new game prototype. The idea behind the weekend is to create a game from scratch based on the theme provided for the jam. This will be the 4th straight year that I have participated in the jam. And

Rift Runner Postmortem

In January 2013 Hadyn Lander and I, with some help from a couple of others developed a prototype during the 2013 Global Game Jam, this prototype was named Adventricule. Adventricule was an endless sidescrolling platformer, where the player had control of a nanobot that was working to clear the ventricles of cholesterol. It was this

2015 In Review

2015 was a bit of a mixed year it started out on a low then ended on a high with the launch of our first title towards the end of the year. Towards the end of 2014 the development and release of Rift Runner was delayed due to a series of small bugs that took

Rift Runner Launchers at 2015 Perth Games Festival

So coming off the back of what was a very busy Saturday, at the Perth Games Festival the surprise that had been eluded to leading up to the festival was the launch of our first title Rift Runner on Google Play. Rift Runner started out as a game jam project that was conducted during the

Perth Games Festival

So theirs a little over 12 hours to go until the 2015 Perth Games Festival begins, and I couldn’t be any more excited. As this also means that we are about 12 hours away from revealing the surprise that has been worked on over the last few weeks. The doors to the festival open to

Rift Runner Update

With the Perth Games Festival just under a week away, I thought I would share some of the work that we have been doing on Rift Runner in preparation for the festival. We still have a couple of small things to finish off for the festival next week, but we are still looking good for having

Perth Games Festival 2015

I am very pleased to announce that AltF4 Interactive will be attending the 2015 Perth Games Festival being held at the Perth town hall on the 28th of this month. There has been much deliberation as to the project that I was going to showcase at the event this year, and I can now confer

Speaking of the mystery project

As mentioned in the previous post I have been working on a mystery project over the last couple of weeks, mainly planning it our for the most part. But I have actually started making progress on the development side of things. The image below may not look like much but its an almost completed level.

Mystery Project May Make PGF Happen

So for the last couple of weeks I have been toying with an idea for a game that so far is proving quick and easy to develop. It may not be the game that I had intended to showcase for the Perth Games Festival, but its better than having nothing at all to show. With

Prgress Update

So as mentioned in a previous post Praeftactus Realms is undergoing a bit of a scope change, the biggest of these changes is to that of the player character. That’s not to say that the original character design is flawed in anyway, a better idea has presented itself. That’s not to say that the original