Rift Runner

Rift Runner Postmortem

In January 2013 Hadyn Lander and I, with some help from a couple of others developed a prototype during the 2013 Global Game Jam, this prototype was named Adventricule. Adventricule was an endless sidescrolling platformer, where the player had control of a nanobot that was working to clear the ventricles of cholesterol. It was this

2015 In Review

2015 was a bit of a mixed year it started out on a low then ended on a high with the launch of our first title towards the end of the year. Towards the end of 2014 the development and release of Rift Runner was delayed due to a series of small bugs that took

Rift Runner Launchers at 2015 Perth Games Festival

So coming off the back of what was a very busy Saturday, at the Perth Games Festival the surprise that had been eluded to leading up to the festival was the launch of our first title Rift Runner on Google Play. Rift Runner started out as a game jam project that was conducted during the

Rift Runner Update

With the Perth Games Festival just under a week away, I thought I would share some of the work that we have been doing on Rift Runner in preparation for the festival. We still have a couple of small things to finish off for the festival next week, but we are still looking good for having