2015 was a bit of a mixed year it started out on a low then ended on a high with the launch of our first title towards the end of the year. Towards the end of 2014 the development and release of Rift Runner was delayed due to a series of small bugs that took
So as mentioned in a previous post Praeftactus Realms is undergoing a bit of a scope change, the biggest of these changes is to that of the player character. That’s not to say that the original character design is flawed in anyway, a better idea has presented itself. That’s not to say that the original
In case you missed the post on Facebook earlier in the week, here is the completed base mesh for the character. Still have a couple of minor tweaks to do, but other than that its ready to be UV’d rigged and animated.
With another week of development down and things already not going quite according to plan, we have had to make some small changes to the developmental approach. The main change is going from developing concept art to developing concept models, which may seem counter productive but has actually helped get things moving at a slightly
So with development on our newest title getting slowly on the way, we thought we would take a moment to talk about the projects name. The word Praefractus is a synonym for the word broken in Latin, at least by the research we conducted. And seemed a fitting choice as the player will essentially be navigating
So now that the cats out of the bag about our newest project, we think its about time to set ourselves a development challenge. With the announcement of the 2015 Perth Games Festival being held on the 28th of November, we are going to try and complete some of the levels for Praefractus Realms to
“The only obstacles that get in the way, are the ones you cause yourself” It is with a great pleasure that we unveil our newest project Praefractus Realms. Praefractus Realms is intended to be a third person puzzle shooter, which draws inspiration from the Aeon temples from Final Fantasy X and the Binding of Isaac.