WOW has time seem to have gotten away from me, I hadn’t realized that it has been almost a month since the last update. I guess that is what happens when you are trying to do too many things at once. That’s not to say that I haven’t been working on Praefractus Realms, it just
In case you missed the post on Facebook earlier in the week, here is the completed base mesh for the character. Still have a couple of minor tweaks to do, but other than that its ready to be UV’d rigged and animated.
With another week of development down and things already not going quite according to plan, we have had to make some small changes to the developmental approach. The main change is going from developing concept art to developing concept models, which may seem counter productive but has actually helped get things moving at a slightly
So with development on our newest title getting slowly on the way, we thought we would take a moment to talk about the projects name. The word Praefractus is a synonym for the word broken in Latin, at least by the research we conducted. And seemed a fitting choice as the player will essentially be navigating
So now that the cats out of the bag about our newest project, we think its about time to set ourselves a development challenge. With the announcement of the 2015 Perth Games Festival being held on the 28th of November, we are going to try and complete some of the levels for Praefractus Realms to
“The only obstacles that get in the way, are the ones you cause yourself” It is with a great pleasure that we unveil our newest project Praefractus Realms. Praefractus Realms is intended to be a third person puzzle shooter, which draws inspiration from the Aeon temples from Final Fantasy X and the Binding of Isaac.
Its been a long time since this site has been used, and it was time for a massive overhaul so that we could restart fresh. The end of last year and most of this year left us feeling rather run down and out as things weren’t going to plan resulting in all of our projects being